AI Case Brief
Generate an AI-powered case brief with:
đKey Facts
âď¸Legal Issues
đCourt Holding
đĄReasoning
đŻSignificance
Estimated cost: $0.001 - $0.003 per brief
Full Opinion
FOR PUBLICATION
UNITED STATES COURT OF APPEALS
FOR THE NINTH CIRCUIT
JAMES âJIMâ BROWN, No. 09-56675
Plaintiff-Appellant,
D.C. No.
v. 2:09-cv-01598-
FMC-RZ
ELECTRONIC ARTS, INC., a Delaware
corporation,
Defendant-Appellee. OPINION
Appeal from the United States District Court
for the Central District of California
Florence-Marie Cooper, District Judge, Presiding
Argued and Submitted
February 15, 2011âPasadena, California
Submission Vacated February 18, 2011
Argued and Resubmitted
July 13, 2012âSan Francisco, California
Filed July 31, 2013
Before: Sidney R. Thomas and Jay S. Bybee, Circuit
Judges, and Gordon J. Quist, Senior District Judge.*
Opinion by Judge Bybee
*
The Honorable Gordon J. Quist, Senior District Judge for the U.S.
District Court for Western Michigan, sitting by designation.
2 BROWN V. ELECTRONIC ARTS, INC.
SUMMARY**
Lanham Act
The panel affirmed the district courtâs dismissal of retired
professional football player Jimâs Brownâs action alleging
that Electronic Arts, Inc., violated § 43 of the Lanham Act
through the use of his likeness in its Madden NFL series of
video games.
The panel held that because the video games were
expressive works, the district court correctly applied the
Rogers test for balancing between trademark and similar
rights, on the one hand, and First Amendment rights, on the
other. The panel held that neither the âlikelihood of
confusionâ test nor the âalternative meansâ test was the
appropriate framework. Applying the Rogers test, the panel
concluded that Brownâs likeness was artistically relevant to
the games and that there were no alleged facts to support the
claim that Electronic Arts explicitly misled consumers as to
Brownâs involvement with the games. Accordingly, the
public interest in free expression outweighed the public
interest in avoiding consumer confusion.
**
This summary constitutes no part of the opinion of the court. It has
been prepared by court staff for the convenience of the reader.
BROWN V. ELECTRONIC ARTS, INC. 3
COUNSEL
Kelli L. Sager (argued), Alonzo Wickers IV, Anna R.
Zusman, Lisa J. Kohn and Karen A. Henry, Davis Wright
Tremaine LLP, Los Angeles, California; Robert A. Van Nest,
Steven A. Hirsch and R. James Slaughter, Keker & Van Nest,
LLP, San Francisco, California, for appellee.
Ronald S. Katz (argued) and Ryan S. Hilbert, Manatt, Phelps
& Phillips, LLP, Palo Alto, California; Mark S. Lee, Craig J.
De Recat and Benjamin G. Shatz, Manatt, Phelps & Phillips,
LLP, Los Angeles, California, for appellant.
Nathan Siegel and Lee Levine, Levine Sullivan Koch &
Schulz, L.L.P., Washington, District of Columbia, for amici
curiae Advance Publications, A&E Television Networks,
Allied Daily Newspapers of Washington, Association of
American Publishers, Activision, California Newspaper
Publishers Association, Capcom USA, Comic Book Legal
Defense Fund, E! Entertainment Television, ESPN, First
Amendment Coalition, First Amendment Project, Freedom
Communications, The Gannett Company, Gawker Media,
Hybrid Films, ITV Studios, Konami Digital Entertainment,
The Los Angeles Times, The McClatchy Company, Namco
Bandai Games America, Original Productions, The Press-
Enterprise Company, Radio Television Digital News
Association, Sirens Media, Take Two Interactive Software,
Thq, Viacom, The Washington Newspaper Publishers
Association, and Wenner Media.***
***
The motion of these organizations to file their amicus brief is
GRANTED.
4 BROWN V. ELECTRONIC ARTS, INC.
OPINION
BYBEE, Circuit Judge:
PlaintiffâAppellant James âJimâ Brown alleges that
DefendantâAppellee Electronic Arts, Inc. (âEAâ) has violated
§ 43(a) of the Lanham Act, 15 U.S.C. § 1125(a), through the
use of Brownâs likeness in EAâs Madden NFL series of
football video games. In relevant part, § 43(a) provides for
a civil cause of action against:
[a]ny person who, on or in connection with
any goods or services, or any container for
goods, uses in commerce any word, term,
name, symbol, or device, or any combination
thereof, or any false designation of origin,
false or misleading description of fact, or false
or misleading representation of fact, which . . .
is likely to cause confusion, or to cause
mistake, or to deceive as to the affiliation,
connection, or association of such person with
another person, or as to the origin,
sponsorship, or approval of his or her goods,
services, or commercial activities by another
person[.]
15 U.S.C. § 1125(a)(1). Although claims under § 43(a)
generally relate to the use of trademarks or trade dress to
cause consumer confusion over affiliation or endorsement, we
have held that claims can also be brought under § 43(a)
relating to the use of a public figureâs persona, likeness, or
BROWN V. ELECTRONIC ARTS, INC. 5
other uniquely distinguishing characteristic to cause such
confusion.1
Section 43(a) protects the publicâs interest in being free
from consumer confusion about affiliations and
endorsements, but this protection is limited by the First
Amendment, particularly if the product involved is an
expressive work. Recognizing the need to balance the
publicâs First Amendment interest in free expression against
the publicâs interest in being free from consumer confusion
about affiliation and endorsement, the Second Circuit created
the âRogers testâ in Rogers v. Grimaldi, 875 F.2d 994 (2d
Cir. 1989). Under the Rogers test, § 43(a) will not be applied
to expressive works âunless the [use of the trademark or other
identifying material] has no artistic relevance to the
underlying work whatsoever, or, if it has some artistic
relevance, unless the [use of trademark or other identifying
material] explicitly misleads as to the source or the content of
the work.â Id. at 999. We adopted the Rogers test in Mattel,
Inc. v. MCA Records, Inc., 296 F.3d 894 (9th Cir. 2002).
Applying the Rogers test, the district court in this case
granted EAâs motion to dismiss Brownâs Lanham Act claim,
finding that Brown had not alleged facts that satisfied either
1
See Waits v. Frito-Lay, Inc., 978 F.2d 1093, 1110 (9th Cir. 1992) (âA
false endorsement claim based on the unauthorized use of a celebrityâs
identity is a type of false association claim, for it alleges the misuse of a
trademark, i.e., a symbol or device such as a visual likeness, vocal
imitation, or other uniquely distinguishing characteristic, which is likely
to confuse consumers as to the plaintiffâs sponsorship or approval of the
product.â); see also White v. Samsung Elecs. Am., Inc., 971 F.2d 1395,
1399â1400 (9th Cir. 1992) (âIn cases involving confusion over
endorsement by a celebrity plaintiff, âmarkâ means the celebrityâs
persona.â).
6 BROWN V. ELECTRONIC ARTS, INC.
condition that allow a § 43(a) claim to succeed under the
Rogers test. Brown v. Elec. Arts, Inc., No. 2:09-cv-01598,
2009 U.S. Dist. LEXIS 131387, at *8â15 (C.D. Cal. Sept. 23,
2009). Brown appealed, challenging the applicability of the
Rogers test, the district courtâs analysis under the Rogers test,
and the suitability of his case for resolution without additional
factfinding. We affirm the district courtâs decision.
I
Jim Brown is widely regarded as one of the best
professional football players of all time. He starred for the
Cleveland Browns from 1957 to 1965 and was inducted into
the National Football League (âNFLâ) Hall of Fame after his
retirement. After his NFL career, Brown also achieved
success as an entertainer and public servant. There is no
question that he is a public figure whose persona can be
deployed for economic benefit.
EA is a manufacturer, distributor and seller of video
games and has produced the Madden NFL series of football
video games since 1989. The Madden NFL series allows
users of the games to control avatars representing
professional football players as those avatars participate in
simulated NFL games. In addition to these simulated games,
Madden NFL also enables users to participate in other aspects
of a simulated NFL by, for example, creating and managing
a franchise. Each version of Madden NFL includes the
current yearâs NFL teams with the teamsâ current rosters.
Each avatar on a current team is designed to mirror a real
current NFL player, including the playerâs name, jersey
number, physical attributes, and physical skills. Some
versions of the game also include historical and all-time
teams. Unlike for players on the current NFL teams, no
BROWN V. ELECTRONIC ARTS, INC. 7
names are used for the players on the historical and all-time
teams, but these players are recognizable due to the accuracy
of their team affiliations, playing positions, ages, heights,
weights, ability levels, and other attributes. Although EA
enters into licensing agreements with the NFL and NFL
Players Association (âNFLPAâ) for its use of the names and
likenesses of current NFL players, Brown, as a former player,
is not covered by those agreements and has never entered into
any other agreement allowing EA to use his likeness in
Madden NFL. Brown asserts that EA has used his likeness in
several versions of the game dating back at least to 2001 but
that he has never been compensated.
Brown brought suit in the United States District Court for
the Central District of California, claiming that EAâs use of
his likeness in the Madden NFL games violated § 43(a) of the
Lanham Act. Brown also brought claims under California
law for invasion of privacy and unfair and unlawful business
practices. EA filed a motion to dismiss pursuant to Rule
12(b)(6) of the Federal Rules of Civil Procedure, and the
district court applied the Rogers test and dismissed Brownâs
Lanham Act claim. Brown, 2009 U.S. Dist. LEXIS 131387,
at *9â15. The district court declined to exercise supplemental
jurisdiction over the state-law claims. Id. at *15â16. Brown
filed a timely appeal of the dismissal of his Lanham Act
claim.2 We have jurisdiction pursuant to 28 U.S.C. § 1291.
2
We emphasize that this appeal relates only to Brownâs Lanham Act
claim. Were the state causes of action before us, our analysis may be
different and a different outcome may obtain. See, e.g. Keller v. Elec.
Arts, Inc., No. 10-15387, slip op. at 6 (9th Cir. July 31, 2013) (affirming
a district courtâs ruling that EA had no First Amendment defense against
the state-law right-of-publicity claims of former college football player
8 BROWN V. ELECTRONIC ARTS, INC.
We review the district courtâs dismissal de novo. Kahle v.
Gonzales, 487 F.3d 697, 699 (9th Cir. 2007).
II
The legal issues raised by this case are not novel, but their
lack of novelty should not be mistaken for lack of difficulty.
Significant judicial resources, including the resources of this
court, have been expended trying to find the appropriate
balance between trademark and similar rights, on the one
hand, and First Amendment rights, on the other. Brown
suggests that the case law has produced a lack of clarity as to
the appropriate legal framework to apply in this case and
urges us to consider the âlikelihood of confusionâ test and the
âalternative meansâ test in addition to the Rogers test. We
are convinced that the Rogers test remains the appropriate
framework.
A decade ago, in Mattel, Inc. v. MCA Records, Inc., we
adopted the Rogers test as our method for balancing the
trademark and similar rights protected by § 43(a) of the
Lanham Act against First Amendment rights in cases
involving expressive works. MCA, 296 F.3d at 902.
Although MCA concerned the use of a trademark in the title
of an expressive work, and the language of the MCA opinion
did not make it clear that we were adopting the Rogers test
for cases where the trademark or other identifying material in
question was used in the body of a work rather than in the
title, we clarified in E.S.S. Entertainment 2000, Inc. v. Rock
Star Videos, Inc. that application of the Rogers test was not
Samuel Keller and other former college football and basketball players
related to the use of their likenesses in EAâs college football and college
basketball video games).
BROWN V. ELECTRONIC ARTS, INC. 9
dependent on the identifying material appearing in the title
but âalso appl[ies] to the use of a trademark in the body of the
work.â 547 F.3d 1095, 1099 (9th Cir. 2008). We have
consistently employed the Rogers test in § 43(a) cases
involving expressive works since MCA, including where the
trademark or other identifying material in question was used
in the body of a work rather than in the title. See, e.g., id.;
Mattel Inc. v. Walking Mountain Prods., 353 F.3d 792 (9th
Cir. 2003).
The Rogers test is reserved for expressive works. Even if
Madden NFL is not the expressive equal of Anna Karenina or
Citizen Kane, the Supreme Court has answered with an
emphatic âyesâ when faced with the question of whether
video games deserve the same protection as more traditional
forms of expression. In Brown v. Entertainment Merchants
Assân, the Court said that â[l]ike the protected books, plays,
and movies that preceded them, video games communicate
ideasâand even social messagesâthrough many familiar
literary devices (such as characters, dialogue, plot, and music)
and through features distinctive to the medium (such as the
playerâs interaction with the virtual world)â and that these
similarities to other expressive mediums âsuffice[ ] to confer
First Amendment protection.â 131 S. Ct. 2729, 2733 (2011).
Although there may be some work referred to as a âvideo
gameâ (or referred to as a âbook,â âplay,â or âmovieâ for that
matter) that does not contain enough of the elements
contemplated by the Supreme Court to warrant First
Amendment protection as an expressive work, no version of
Madden NFL is such a work. Every version of the game
features characters (players), dialogue (between announcers),
plot (both within a particular simulated game and more
broadly), and music. Interaction between the virtual world of
the game and individuals playing the game is prevalent. Even
10 BROWN V. ELECTRONIC ARTS, INC.
if there is a line to be drawn between expressive video games
and non-expressive video games, and even if courts should at
some point be drawing that line, we have no need to draw that
line here.3 Each version of Madden NFL is an expressive
work, and our precedents dictate that we apply the Rogers test
in § 43(a) cases involving expressive works. Brown
acknowledges that Rogers may apply here, but he argues that
the âlikelihood of confusionâ test, exemplified by Dr. Seuss
Enterprises, L.P. v. Penguin Books USA, Inc., 109 F.3d 1394
(9th Cir. 1997), or the âalternative meansâ test, exemplified
by International Olympic Committee v. San Francisco Arts &
Athletics, 781 F.2d 733 (9th Cir. 1986), rehâg en banc denied,
789 F.2d 1319 (9th Cir. 1986), affâd on other grounds, S.F.
Arts & Athletics, Inc. v. U.S. Olympic Comm., 483 U.S 522
(1987), are also relevant. We disagree. We have previously
rejected the âlikelihood of confusionâ test as âfail[ing] to
account for the full weight of the publicâs interest in free
3
Brown points to several examples of courts suggesting that certain
video games may not warrant First Amendment protection as expressive
works, but all of the cases cited were decided years before the Supreme
Court issued its opinion in Brown v. Entertainment Merchants Assân,
131 S. Ct. 2729 (2011). See Am. Amusement Mach. Assân v. Kendrick,
244 F.3d 572, 579â80 (7th Cir. 2001); Wilson v. Midway Games, Inc.,
198 F. Supp. 2d 167, 180â81 (D. Conn. 2002); Am.âs Best Family
Showplace Corp. v. City of New York, 536 F. Supp. 170, 173â74
(E.D.N.Y. 1982). Brown argues that EAâs insistence that the Rogers test
governs is an attempt to portray First Amendment law as settled with
regard to video games when it is in fact evolving, but Brown v.
Entertainment Merchants Assân demonstrates that any evolution favors
greater protection, a fact Brown ignores by emphasizing these earlier
cases. This evolution in recent years toward greater First Amendment
protection for non-traditional media has not been limited to video games.
See, e.g., Anderson v. City of Hermosa Beach, 621 F.3d 1051, 1055 (9th
Cir. 2010) (holding that âtattooing is a purely expressive activity fully
protected by the First Amendmentâ).
BROWN V. ELECTRONIC ARTS, INC. 11
expressionâ when expressive works are involved. MCA,
296 F.3d at 900. The âalternative meansâ test was rejected
for the same reason in Rogers itself, 875 F.2d at 999, a
position we approved by adopting the Rogers test in MCA.
The only relevant legal framework for balancing the publicâs
right to be free from consumer confusion about Brownâs
affiliation with Madden NFL and EAâs First Amendment
rights in the context of Brownâs § 43(a) claim is the Rogers
test.
III
Rogers involved a suit brought by the famous performer
Ginger Rogers against the producers and distributors of
Ginger and Fred, a movie about two fictional Italian cabaret
performers who imitated Rogers and her frequent performing
partner Fred Astaire. Rogers, 875 F.2d at 996â97. Among
Rogersâ claims was that the use of her name in the title of the
movie violated § 43(a) by creating the false impression that
she was involved with the film. Id. at 997. Recognizing that
enforcing § 43(a) in this context might constrain free
expression in violation of the First Amendment, the Second
Circuit asserted that the Lanham Act should be âappl[ied] to
artistic works only where the public interest in avoiding
consumer confusion outweighs the public interest in free
expression.â Id. at 999. The Rogers court introduced a two-
pronged test, under which the Lanham Act should not be
applied to expressive works âunless the [use of the trademark
or other identifying material] has no artistic relevance to the
underlying work whatsoever, or, if it has some artistic
relevance, unless the [trademark or other identifying material]
explicitly misleads as to the source or the content of the
work.â Id.
12 BROWN V. ELECTRONIC ARTS, INC.
A
As we explained in E.S.S., a case with similar facts to
Brownâs case in which we applied the Rogers test to a § 43(a)
claim related to the use of the likeness of a Los Angeles strip
club in the video game Grand Theft Auto: San Andreas, âthe
level of [artistic] relevance [of the trademark or other
identifying material to the work] merely must be above zeroâ
for the trademark or other identifying material to be deemed
artistically relevant. 547 F.3d at 1100. This black-and-white
rule has the benefit of limiting our need to engage in artistic
analysis in this context.4
We agree with the district court that the use of Brownâs
likeness is artistically relevant to the Madden NFL games. As
Brown points out in trying to undermine the status of the
games as expressive works, EA prides itself on the extreme
realism of the games. As Brown emphasizes in arguing that
it is in fact his likeness in the games: â[I]t is axiomatic theâ65
Cleveland Browns simply, by definition, cannot be the â65
Cleveland Browns without the players who played for the â65
Cleveland Browns. This fundamental truth applies especially
to that teamâs most famous player, Jim Brown.â Given the
acknowledged centrality of realism to EAâs expressive goal,
and the importance of including Brownâs likeness to
realistically recreate one of the teams in the game, it is
obvious that Brownâs likeness has at least some artistic
relevance to EAâs work. The fact that any given version of
4
Cf. Bleistein v. Donaldson Lithographing Co., 188 U.S. 239, 251
(1903) (Holmes, J.) (âIt would be a dangerous undertaking for persons
trained only to the law to constitute themselves final judges of the worth
of pictorial illustrations, outside of the narrowest and most obvious
limits.â).
BROWN V. ELECTRONIC ARTS, INC. 13
Madden NFL includes likenesses of thousands of different
current and former NFL players does not impact this analysis.
In E.S.S., the virtual strip club in question was just one of
many virtual structures included by the designers of Grand
Theft Auto: San Andreas in an attempt to simulate the feel of
East Los Angeles, but we nonetheless concluded that the strip
club was artistically relevant to the work. 547 F.3d at 1100.
There is no significant distinction to be made here.
Brown questions the artistic relevance of his likeness to
Madden NFL in part by pointing us to the Sixth Circuitâs
decision in Parks v. LaFace Records, 329 F.3d 437 (6th Cir.
2003). In Parks, civil rights hero Rosa Parks sued the
musical duo Outkast under § 43(a) after Outkast released a
song called Rosa Parks. Id. at 441. Partially due to the fact
that one of the members of Outkast had said that the song was
not âintended . . . to be about Rosa Parks or the civil rights
movement,â the Sixth Circuit concluded that the district court
should have at least considered additional evidence before
deciding that the use of Ms. Parksâ name was artistically
relevant to the song. Id. at 452â53. Brown alleges that EA
has made similar denials of Jim Brownâs relevance to
Madden NFL, and thus argues that Brownâs likeness is not
artistically relevant to the Madden NFL games. The court in
Parks, however, did not rely solely on the bandâs denial that
the song was about Ms. Parks or the civil rights movement in
concluding that there was a factual dispute about artistic
relevance. âThe composers did not intend [the song] to be
about Rosa Parks, and the lyrics are not about Rosa Parks,â
the court stated, emphasizing both Outkastâs denials and the
courtâs own determination that the songâs lyrics were
unrelated to Ms. Parks or the civil rights movement. Id. at
452. Here, even if EAâs denials regarding Brown are
equivalent to Outkastâs denial regarding Parks, the content of
14 BROWN V. ELECTRONIC ARTS, INC.
the Madden NFL gamesâthe simulation of NFL footballâis
clearly related to Jim Brown, one of the NFLâs all-time
greatest players. Moreover, EAâs denials are not equivalent
to Outkastâs denial. EA has denied using the aspects of
Brownâs likeness that may be protected by the Lanham Act
and certain state laws, but such denials are a far cry from
Outkastâs outright denial of relevance. In letters to Brownâs
attorneys, EA officials have claimed that âBrown has not
appeared in any Madden NFL game since 1998,â and that
âBrownâs name and likeness does not appear in Madden NFL
08 or any packaging or marketing materials associated with
the product.â EA has not denied that Brownâs likeness is
relevant to Madden NFL; rather, it has denied that Brown has
appeared in the Madden NFL games released since 1998. If
the denials are trueâthat is, if Brownâs likeness does not in
fact appear in the gamesâBrown has no claim at all under
the Lanham Act. We do not understand this to be Brownâs
position. Outkastâs denial did not similarly undermine Ms.
Parksâ Lanham Act claim because Outkast was not denying
the use of Parksâ name. In order to have a valid § 43(a) claim
based on artistic irrelevance, Brown needs to show both that
his likeness was used and that his likeness was artistically
irrelevant to the Madden NFL games. If artistic irrelevance
can only be proven by accepting the truth of EAâs denial of
the use of Brownâs likeness, Brown cannot possibly satisfy
both of these burdens. Moreover, in the context of a motion
to dismiss, we accept Brownâs factual allegations as true, and
Brown alleges that his likeness was used. We must thus
assume that EAâs denials are false, meaning they provide no
support for artistic irrelevance.5
5
In addition to pointing us to Parks, Brown also analogizes his case to
American Dairy Queen Corp. v. New Line Productions, Inc., 35 F. Supp.
2d 727 (D. Minn. 1998), in which the defendant admitted in its briefing
BROWN V. ELECTRONIC ARTS, INC. 15
One of the Sixth Circuitâs animating concerns in Parks
was that a celebrityâs name could be âappropriated solely
because of the vastly increased marketing power of a product
bearing the name of [the celebrity].â 329 F.3d at 454. This is
a legitimate concern, but the facts in Parksâspecifically, the
courtâs determination that the lyrics of Outkastâs song may
very well have nothing to do with Rosa Parks or the civil
rights movementâmade that concern much more realistic in
that case than in this one. EA did not produce a game called
Jim Brown Presents Pinball with no relation to Jim Brown or
football beyond the title; it produced a football game
featuring likenesses of thousands of current and former NFL
players, including Brown. Comparing this case to Parks does
not further Brownâs cause.
Brown also asserts that our interpretation of the Rogers
test in E.S.S. to require artistic relevance to âmerely . . . be
above zero,â 547 F.3d at 1100, has rendered the Rogers
testâdescribed in the Rogers opinion itself as seeking to
strike a âbalanceâ between âthe publicâs interest in free
expressionâ and âprotect[ing] the public against flagrant
deception,â 875 F.2d at 999 âan inflexible and mechanical
rule that more or less automatically protects expressive works
regardless of the deception involved. But a balance need not
that it did not intend its âDairy Queensâ title to refer to plaintiff American
Dairy Queen Corporation. Based on this admission, the district court
found that the defendant could express its ideas in other ways, and thus
that on balance the risk of consumer confusion and trademark dilution
outweighed the public interest in free expression. Id. at 734â35. As
explained in our discussion of Parks, this analogy is inapt because there
is no similar explicit denial of relevance in this case, and because we
presume the truth of Brownâs allegations that EA has used his likeness.
American Dairy Queen also was not a case involving application of the
Rogers test.
16 BROWN V. ELECTRONIC ARTS, INC.
be designed to find each of the sides weightier with equal
frequency. The language in Rogers is clear. â[T]hat balance
will normally not support application of the [Lanham] Act
unless the [use of the trademark or other identifying material]
has no artistic relevance to the underlying work whatsoever
. . . .â 875 F.2d at 999 (emphasis added). The Rogers test is
applicable when First Amendment rights are at their
heightâwhen expressive works are involvedâso it is no
surprise that the test puts such emphasis on even the slightest
artistic relevance. âIntellectual property rights arenât free:
Theyâre imposed at the expense of future creators and of the
public at large,â White v. Samsung Elecs. Am., Inc., 989 F.2d
1512, 1516 (9th Cir. 1993) (Kozinski, J., dissenting from
denial of rehearing en banc), and the Rogers test applies when
this expense is most significant. Our interpretation of the
âartistic relevanceâ prong of the Rogers test in E.S.S. is
correct, and Brown fails to allege facts that satisfy that prong
in this case.
B
Even if the use of a trademark or other identifying
material is artistically relevant to the expressive work, the
creator of the expressive work can be subject to a Lanham
Act claim if the creator uses the mark or material to
âexplicitly mislead[ ] [consumers] as to the source or the
content of the work.â Rogers, 875 F.2d at 999. It is key here
that the creator must explicitly mislead consumers. â[T]he
slight risk that . . . use of a celebrityâs name might implicitly
suggest endorsement or sponsorship to some people is
outweighed by the danger of restricting artistic expression,
and [in cases where there is no explicit misleading] the
Lanham Act is not applicable.â Id. at 999â1000. This second
prong of the Rogers test âpoints directly at the purpose of
BROWN V. ELECTRONIC ARTS, INC. 17
trademark law, namely to avoid confusion in the marketplace
by allowing a trademark owner to prevent others from duping
consumers into buying a product they mistakenly believe is
sponsored by the trademark owner.â E.S.S., 547 F.3d at 1100
(internal quotation marks and citation omitted). We must ask
âwhether the [use of Brownâs likeness] would confuse
[Madden NFL] players into thinking that [Brown] is
somehow behind [the games] or that [he] sponsors [EAâs]
product,â id., and whether there was an âexplicit indication,â
âovert claim,â or âexplicit misstatementâ that caused such
consumer confusion, Rogers, 875 F.2d at 1001. Brown puts
forth several arguments attempting to show that this second
prong of the Rogers test is satisfied, but each of his arguments
is unsuccessful.
First, Brown argues that the use of his likeness in the
game coupled with a consumer survey demonstrating that a
majority of the public believes that identifying marks cannot
be included in products without permission at least raises a
triable issue of fact as to the second prong of the Rogers test.
It is well established that the use of a mark alone is not
enough to satisfy this prong of the Rogers test. In MCA, we
noted that if the use of a mark alone were sufficient âit would
render Rogers a nullity.â 296 F.3d at 902. We reiterated this
point in E.S.S., asserting that âthe mere use of a trademark
alone cannot suffice to make such use explicitly misleading.â
547 F.3d at 1100. Adding survey evidence changes nothing.
The test requires that the use be explicitly misleading to
consumers. To be relevant, evidence must relate to the nature
of the behavior of the identifying materialâs user, not the
impact of the use. Even if Brown could offer a survey
demonstrating that consumers of the Madden NFL series
believed that Brown endorsed the game, that would not
support the claim that the use was explicitly misleading to
18 BROWN V. ELECTRONIC ARTS, INC.
consumers. The Sixth Circuitâs decision in ETW Corp. v.
Jireh Publishing, Inc., 332 F.3d 915 (6th Cir. 2003),
demonstrates this point. In that case, Tiger Woodsâ licensing
agent, ETW Corporation, brought a Lanham Act claim
against the publisher of artwork commemorating Woodsâ
1997 victory at The Masters. Id. at 918. A survey was
produced in which participants were shown the artwork and
asked if they thought Tiger Woods was affiliated or
connected with the work or had approved or sponsored it. Id.
at 937 & n.19. Over sixty percent of the participants
answered affirmatively, but the Sixth Circuit asserted:
â[P]laintiffâs survey evidence, even if its validity is assumed,
indicates at most that some members of the public would
draw the incorrect inference that Woods had some connection
with [the work]. The risk of misunderstanding, not
engendered by any explicit indication on the face of the
[work], is so outweighed by the interest in artistic expression
as to preclude application of the [Lanham] Act.â Id. at 937
(footnote omitted). In Rogers itself, the Second Circuit
rejected similar survey data for the same reasons. 875 F.2d
at 1001. The use of Brownâs likeness together with the cited
survey do not provide a valid argument to allow Brownâs case
to go forward based on this prong of the Rogers test.
Second, Brown argues that certain written materials that
accompanied versions of the game demonstrate EAâs
attempts to explicitly mislead consumers about his
endorsement or involvement with the gameâs production.
Unlike mere use of the mark or a consumer survey,
statements made in materials accompanying the game are at
least the right kind of evidence to show that EA tried to
explicitly mislead consumers about its relationship with
Brown. Here, however, the statements highlighted by Brown
do not show any attempt to mislead consumers. Brown
BROWN V. ELECTRONIC ARTS, INC. 19
points to materials that say that one of the gameâs features
was the inclusion of â[f]ifty of the NFLâs greatest players and
every All-Madden team.â Since Brown is one of the fifty
greatest NFL players of all time and has been named to the
âAll Madden, All Millenniumâ team, Brown argues that the
statement âexplicitly represents that Brown was in EAâs
game.â But Brown needs to prove that EA explicitly misled
consumers about Brownâs endorsement of the game, not that
EA used Brownâs likeness in the game; nothing in EAâs
promotion suggests that the fifty NFL players who are
members of the All Madden, All Millennium team endorse
EAâs game. EAâs statement is true and not misleading.
Third, Brown argues that the changes made to Brownâs
likeness for use in certain versions of the game satisfy the
second prong of the Rogers test. EA made changes to certain
versions of the game that might make a consumer of the game
less confident that the player in question was intended to be
Brown. Most notably, EA changed the jersey number on the
Brown avatar from 32 (the number Brown wore in the NFL)
to 37. If these changes had any impact on whether consumers
believed that Brown endorsed the game, however, surely they
made consumers less likely to believe that Brown was
involved. Brown offers various theories about EAâs legal
motives in âscramblingâ his likeness for use in the game. It
may be true that EA was trying to protect itself from being
sued for using Brownâs likeness, under the Lanham Act or
otherwise, but an action that could only make consumers less
likely to believe that Brown endorsed Madden NFL cannot
possibly satisfy the second prong of the Rogers test.
Fourth, Brown cites various comments made by EA
officials as evidence that the second prong of the Rogers test
is satisfied. As previously discussed, EA attorneys sent
20 BROWN V. ELECTRONIC ARTS, INC.
letters to Brownâs attorneys stating that âBrown has not
appeared in any Madden NFL game since 1998â and that
âBrownâs name and likeness does not appear in Madden NFL
08 or any packaging or marketing materials associated with
the product.â Brown claims that EA officials contradicted
these statements when they allegedly said at a conference
held at USC Law School that EA was able to use the images
and likenesses of players because it obtained written
authorization from both the NFL players and the NFL. The
statements made in letters to Brownâs attorneys are irrelevant
to this prong of the Rogers analysis. They were not made to
consumers, and they do not say anything about Brownâs
endorsement of the game. The statement allegedly made at
the conference is perhaps the closest Brown comes to offering
evidence that EA acted in an explicitly misleading manner as
to Brownâs endorsement of the game, but again, the statement
was made to a limited audience, not to consumers. If a
similar statement appeared on the back cover of a version of
Madden NFL, that might satisfy the âexplicitly misleadingâ
prong, or at least raise a triable issue of fact, but a statement
made at an academic conference about all of the likenesses
used in the game could not realistically be expected to
confuse consumers as to Brownâs involvement.6
6
Brown argues that a similar statement appearing on the packaging of
the 2007 and 2009 versions of Madden NFL could explicitly mislead
consumers as to Brownâs endorsement. The packaging has the logo for
the NFL Players Association and says âOfficially Licensed Product of
NFL PLAYERS.â NFL PLAYERS is the licensing arm of the NFLPA
and manages licensing rights for both current players and retired players,
so Brown contends that the statement on the packaging could be
understood by consumers to mean that retired players, including Brown,
endorse the game. We decline to address this argument because Brown
did not raise it in his opening brief. See Friends of Yosemite Valley v.
Kempthorne, 520 F.3d 1024, 1033 (9th Cir. 2008). For the same reason,
BROWN V. ELECTRONIC ARTS, INC. 21
IV
Brown also argues that the district court improperly
engaged in factfinding in granting EAâs motion to dismiss.
The district court, in Brownâs view, could not possibly have
granted the motion to dismiss if it accepted all of the
allegations in Brownâs complaint as true, as Brown alleges in
his complaint that his likeness is not artistically relevant to
Madden NFL and that EA attempted to mislead consumers
about his involvement with Madden NFL.
Brown is of course correct that â[o]n a motion to dismiss,
the court presumes that the facts alleged by the plaintiff are
true.â Halet v. Wend Inv. Co., 672 F.2d 1305, 1309 (9th Cir.
1982). We will also âdraw[ ] all reasonable inferences from
the complaint in [Brownâs] favor.â Mohamed v. Jeppesen
Dataplan, Inc., 614 F.3d 1070, 1073 (9th Cir. 2010) (en banc)
(internal quotation marks omitted). We are not, however,
required to âaccept any unreasonable inferences or assume
the truth of legal conclusions cast in the form of factual
allegations.â Ileto v. Glock Inc., 349 F.3d 1191, 1200 (9th
Cir. 2003). Brown asserts that there is no artistic relevance
and that EA attempted to mislead consumers about Brownâs
involvement with Madden NFL, but none of the facts asserted
in support of these legal conclusions actually justify the
conclusions.
With regard to artistic relevance, even presuming that EA
officials have denied the inclusion of Brownâs likeness in the
game, the district court could conclude, having reviewed the
we decline to address Brownâs contention that EA explicitly misled
consumers by using Brownâs likeness on the back covers of the same two
versions of the game.
22 BROWN V. ELECTRONIC ARTS, INC.
versions of Madden NFL provided to the court,7 that the
likeness of a great NFL player is artistically relevant to a
video game that aims to recreate NFL games.
With regard to Brownâs allegation that EA explicitly
misled consumers as to his involvement with the game, the
factual support Brown offers is simply of the wrong type.
Brown would need to demonstrate that EA explicitly misled
consumers as to his involvement. Instead, his allegations, if
taken as true, only demonstrate that (1) the public can
generally be misled about sponsorship when marks are
included in products; (2) EA explicitly stated that Brownâs
likeness appears in Madden NFL; (3) EA tried to disguise its
use of Brownâs likeness, if anything making consumers less
likely to believe that he was involved; (4) EA was dishonest
with Brownâs attorney about the inclusion of his likeness in
the game; and (5) EA suggested to a group of individuals at
an academic conference that the players whose likenesses
were used in Madden NFL had signed licensing agreements
with EA. There is simply no allegation that EA explicitly
misled consumers as to Brownâs involvement, and thus no
problem with the district court deciding this issue in response
to a motion to dismiss.
V
As expressive works, the Madden NFL video games are
entitled to the same First Amendment protection as great
literature, plays, or books. Brownâs Lanham Act claim is
7
The district court properly considered the versions of Madden NFL
submitted to the court as part of the complaint itself through the
âincorporation by referenceâ doctrine. See Knievel v. ESPN, 393 F.3d
1068, 1076 (9th Cir. 2005). We do the same.
BROWN V. ELECTRONIC ARTS, INC. 23
thus subject to the Rogers test, and we agree with the district
court that Brown has failed to allege sufficient facts to make
out a plausible claim that survives that test. Brownâs likeness
is artistically relevant to the games and there are no alleged
facts to support the claim that EA explicitly misled
consumers as to Brownâs involvement with the games. The
Rogers test tells us that, in this case, the public interest in free
expression outweighs the public interest in avoiding
consumer confusion. The district courtâs judgment is thus
AFFIRMED.