FaZe Clan Inc. v. Tenney

6/17/2020
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UNITED STATES DISTRICT COURT                                              
SOUTHERN DISTRICT OF NEW YORK                                             
-----------------------------------x                                      
FAZE CLAN INC.                     :                                      
                                 :                                      
   Plaintiff,                    :                                      
                                 :         19-cv-7200(JSR)              
        -v-                      :                                      
                                 :         OPINION AND ORDER            
TURNER TENNEY                      :                                      
                                 :                                      
   Defendant.                    :                                      
-----------------------------------x                                      

JED S. RAKOFF, U.S.D.J.                                                   
   Now before the Court are the parties’ cross-motions for              
summary judgment in this action for breach of contract and                
ancillary claims sounding in tortious interference and quasi-             
contract. For the following reasons, plaintiff FaZe Clan’s                
motion is granted in part and denied in part. Defendant Tenney’s          
motions are denied in their entirety.                                     
                         BACKGROUND                                     
   Defendant Turner Tenney, aka “TFue,” is a social media               
celebrity and professional player of the video game Fortnite.             
See Compl. ¶¶ 1-10, ECF No. 1 (Aug. 1, 2019). Plaintiff FaZe              
Clan, in the words of one of its officers, is an “esports and             
entertainment organization that competes in video game                    
tournaments and creates social media content.” Anderson Decl. ¶           
2, ECF No. 47-3 (Mar. 5, 2020). FaZe Clan enters into contracts           
with “gamers” such as Tenney and “invest[s] in and support[s]”            
their careers, working to boost their profiles. Id. ¶ 4.                  
   In April 2018, Tenney signed such a contract, the “Gamer             
Agreement,” with FaZe Clan. Gamer Agreement, ECF No. 51-1 (Mar.           
6, 2020). That contract is the subject of this dispute. The               
Gamer Agreement, in very brief summary, obligated Tenney to               
“play[] on FaZe Clan’s team, participat[e] in training                    

activities, and participat[e] in various promotional, marketing           
and social media activities,” all in exchange for FaZe Clan’s             
obligation to provide him with “(1) a monthly fee, (2) a share            
of income from cash prizes won at esports tournaments, and (3) a          
share of revenue from certain merchandise, apparel, brand deals,          
and other activities,” plus training and other support for his            
career. FaZe Clan’s Statement Pursuant to Local Rule 56.1 ¶¶ 3-           
4, ECF No. 47-1 (Mar. 5, 2020) (hereinafter “FaZe Clan’s 56.1             
Statement”).                                                              
   About a year after FaZe Clan and Tenney entered into the             
Gamer Agreement, the relationship between them soured. In May             
2019, Tenney revealed to the public, via his social media                 

channels, that he wanted to end his affiliation with FaZe Clan            
and start a rival esports organization. See, e.g., Ex. I to               
Caixeiro Decl., ECF No. 47-4 (Mar. 5, 2020) (containing a screen          
shot of a YouTube video posted by Tenney, with the description            
written by Tenney declaring “I want to make it very clear that I          
tried multiple times for multiple months to get out of this               
contract. This is what had to be done.”).                                 
   This public split gave rise to three lawsuits that comprise          
the current dispute. In May 2019, around the time of Tenney’s             
social media comments described above, Tenney filed two lawsuits          
against FaZe Clan in California state tribunals, seeking to have          
the Gamer Agreement declared void ab initio.1 First, Tenney filed         

an action before the California Labor Commissioner (“CLC”),               
arguing that the Gamer Agreement was void under California’s              
Talent Agency Act (“TAA”), Cal. Lab. Code. § 1700.4 et seq.,              
because, he alleged, FaZe Clan was operating as an unlicensed             
talent agency. See Petition to Determine Controversy, Ex. D to            
Caixeiro Decl. That same month, Tenney filed a second action in           
California Superior Court, arguing that the Gamer Agreement was           
void ab initio on other state law grounds, including                      
California’s prohibition of many agreements not to compete under          
Cal. Bus. & Prof. Code § 16600 et seq. See Petition to Determine          
Controversy, Ex. E to Caixeiro Decl.                                      
   In August 2019, FaZe Clan initiated the instant suit                 

against Tenney in this Court, asserting four causes of action             
for breach of the Gamer Agreement, Compl. ¶¶ 37-53, and five              

1 The relevance of California as a forum is that FaZe Clan has            
its principal place of business in Los Angeles. Compl. ¶ 2. The           
parties also entered into the Gamer Agreement in that state, and          
Tenney lived in Los Angeles, at least intermittently, for                 
several months in late 2018 while he was affiliated with FaZe             
Clan. Tenney’s Decl. in Oppo. to FaZe Clan’s Mot. for Forum Non           
Conveniens, Ex. F to Caixeiro Decl. ¶¶ 2-15.                              
related tort and quasi-contract claims.2 For its choice of the            
New York forum, FaZe Clan relied on a provision of the Gamer              
Agreement that required “[t]he Parties [to] submit exclusively            
to the state or federal courts located in New York, NY for any            
claim hereunder.” Gamer Agreement, Introduction: Miscellaneous.           

As a result of this forum selection clause, FaZe Clan was able            
to successfully move the California Superior Court to stay that           
action and allow the parties’ claims and defenses to be                   
litigated as part of the instant action.3 Caixeiro Decl. ¶ 8.             

2 Compl. ¶¶ 54-60 (Count Five: Misappropriation of Trade                  
Secrets); id. ¶¶ 61-67 (Count Six: Intentional Interference with          
Contract); id. ¶¶ 68-73 (Count Seven: Tortious Interference with          
Prospective Business Advantage); id. ¶¶ 74-78 (Count Eight:               
Commercial Disparagement); id. ¶¶ 79-84 (Count Nine: Unjust               
Enrichment).                                                              

3 As per California procedure, FaZe Clan’s motion to the                  
California Superior Court was styled as a motion to transfer for          
forum non conveniens. Caixeiro Decl. ¶ 8. Tenney opposed that             
motion on the ground that the forum selection clause was                  
unenforceable because the Gamer Agreement was void in its                 
entirety. Ex. F to Caixeiro Decl. But the California court                
agreed with FaZe Clan, holding that the forum selection clause            
was enforceable as a matter of California law, provided that              
FaZe Clan would stipulate that California law would provide the           
substantive rule of decision in the foreign forum for any of              
Tenney’s non-waivable state statutory rights, including his               
claim under Cal. Bus. & Prof. Code § 16600 et seq. See Opinion            
of California Superior Court, Ex. G to Caixeiro Decl. at 4-6.             
FaZe Clan then did so stipulate. Stipulation, Id. at Ex. 2.               

The parties then raised similar arguments in October 2019,                
shortly after FaZe Clan filed the instant lawsuit, when Tenney            
moved this Court to stay or dismiss this action in favor of the           
California proceedings under the abstention doctrine in Colorado          
River Water Conservation District v. United States, 424 U.S. 800          
(1976). FaZe Clan opposed this motion on the ground that the              
   Unlike all the other claims and defenses, however, Tenney’s          
TAA claim is not yet properly before this Court. Under                    
California law, the CLC has exclusive and non-waivable original           
jurisdiction to adjudicate claims arising under the TAA. See              
Cal. Lab. Code § 1700.44(a) (“In cases of controversy arising             

under this chapter, the parties involved shall refer the matters          
in dispute to the Labor Commissioner . . . .”). That claim,               
accordingly, remains pending before the California tribunal; but          
all other issues are now ripe for summary adjudication by this            
Court.                                                                    
   The parties now move for summary judgment on various claims          
and defenses. Because these motions primarily involve questions           
of fact, the Court must grant summary judgment to the moving              
party on only those issues where the party “shows that there is           
no genuine dispute as to any material fact and the movant is              
entitled to judgment as a matter of law.” Fed. R. Civ. P. 56(a).          
Applying this standard, the Court grants FaZe Clan’s motions for          

summary judgment only with respect to Tenney’s personal                   

mandatory forum selection clause should control, notwithstanding          
the fact that Tenney filed his actions in California before FaZe          
Clan filed the instant action in New York. After due                      
consideration of these arguments, the Court denied Tenney’s               
motion, declining to reach the question of whether the forum              
selection clause was enforceable, but rather holding that the             
facts presented did not meet the very high standard for Colorado          
River abstention. See Opinion and Order, ECF No. 27 (Nov. 6,              
2019).                                                                    
jurisdiction and otherwise denies them. Further, the Court                
denies Tenney’s motions for summary judgment in their entirety.           
                PLAINTIFF FAZE CLAN’S MOTIONS                           
   Plaintiff FaZe Clan moves for partial summary judgment in            
its favor. First, FaZe Clan moves the Court to enter judgment             
denying three of Tenney’s affirmative defenses. Then, FaZe Clan           

moves for summary judgment in its favor on one of its breach of           
contract claims. 4 For the following reasons, these motions are           
granted in part and denied in part.                                       
I.   Tenney’s Personal Jurisdiction Defense                             
   FaZe Clan first moves the Court to enter summary judgment            
denying Tenney’s first affirmative defense, which argues that             
this Court lacks personal jurisdiction over him. Tenney’s                 
Amended Answer at 9, ECF No. 32 (Dec. 13, 2019). This motion is           
granted.                                                                  
   The sole basis for this Court’s personal jurisdiction over           
Tenney is the Gamer Agreement; but that agreement not only                

contains a mandatory forum selection clause in favor of New               
York, but also, as part of that clause, provides that “each               
Party consents to the jurisdiction” of the state and federal              
courts there. Gamer Agreement, Introduction: Miscellaneous. FaZe          

4 A March 20, 2020 stipulation between the parties rendered moot          
some additional summary judgment motions, not discussed herein.           
ECF No. 64.                                                               
Clan appears to concede that Tenney, who is a resident of                 
Florida, would not otherwise be subject to general or specific            
personal jurisdiction in New York. See FaZe Clan’s 56.1                   
Statement ¶ 15.                                                           
   As discussed below, however, a forum selection clause                

ordinarily is binding and enforceable. Tenney’s personal                  
jurisdiction defense, therefore, is that the entire Gamer                 
Agreement, including the forum selection clause, is void. The             
Court rejects this argument. As an initial matter, with certain           
exceptions noted below but not relevant here, New York law                
governs the interpretation and enforcement of the Gamer                   
Agreement, see Gamer Agreement, Introduction: Miscellaneous. New          
York follows the federal rule from M/S Bremen v. Zapata Off-              
Shore Co., 407 U.S. 1, 10 (1972) that “such clauses are prima             
facie valid and should be enforced unless enforcement is shown            
by the resisting party to be ‘unreasonable’ under the                     
circumstances.” See Brooke Grp. Ltd. v. JCH Syndicate 488, 87             

N.Y.2d 530, 534 (N.Y. 1996); see also Sun Forest Corp. v.                 
Shvili, 152 F. Supp. 2d 367, 381 & n.22 (S.D.N.Y. 2001)                   
(explaining that both federal and New York law apply a “strong            
policy” in favor of enforcing forum selection clauses).5                  

5 It is worth noting that, even if California law were to apply           
to this question, the California Superior Court, hearing FaZe             
Clan’s motion for forum non conveniens, has already determined            
that the forum selection clause is enforceable under California           
   The record contains no facts that would raise a triable              
question as to whether the forum selection clause is                      
unenforceable under this standard. The only such fact even                
suggested by Tenney is the bare assertion in his memorandum of            
law that he was not “specifically aware of the forum selection            

clause” or “focused on it at all,” Tenney’s Mem. of Law in Oppo.          
to FaZe Clan’s Mot. for Partial Summary Judgment at 19, ECF No.           
59 (Mar. 19, 2020). But even if true, that fact does not come             
close to suggesting that the clause was unreasonable.6                    
   Nevertheless, Tenney argues that any grant of summary                
judgment in FaZe Clan’s favor would be premature because the CLC          
action, in which decision remains pending, could potentially              
invalidate the entire Gamer Agreement, including the forum                
selection clause. This is unpersuasive. In situations like this,          
courts applying New York law have determined the enforceability           
of a forum selection clause separately from the validity of any           
foreign-law defenses to contract enforcement. See Sun Forest              

Corp., 152 F. Supp. 2d at 378-80 (holding that the New York               


law. See Opinion at 8-9, Ex. G to Caixeiro Decl. Tenney raises            
no arguments that this holding was incorrect.                             

6 Indeed, it is difficult even to accept Tenney’s assertion that          
he was not aware of the forum selection clause, as FaZe Clan has          
produced an original version of the Gamer Agreement that                  
contains Tenney’s initials on each page of the document.                  
Original Gamer Agreement, Ex. A to Anderson Decl. at 4-16.                
court had personal jurisdiction over a defendant based on a               
forum selection clause, even while the defendant argued that the          
entire contract, including the forum selection clause, was                
unenforceable under Ontario law). Moreover, even if the CLC               
eventually rules in Tenney’s favor on the TAA claim, there is no          

risk that this Court’s personal jurisdiction ruling alone would           
unduly prejudice Tenney, because Tenney could simply assert the           
TAA as a defense at a later stage of this action. FaZe Clan’s             
motion is accordingly granted.                                            
II.  Tenney’s Defenses and Counterclaims Under California’s             
     Talent Agency Act                                                  
   FaZe Clan next moves for summary judgment in its favor on            
all of Tenney’s defenses and counterclaims arising from the TAA,          
Cal. Lab. Code § 1700.4, et seq.7 This statute prohibits anyone           
from “procuring, offering, promising, or attempting to procure            
employment or engagements for an artist or artists,” unless they          
have a license for doing so. Cal. Lab. Code. §§ 1700.4(a) &               

1700.5. As explained above, the merits of Tenney’s TAA claims             

7 Specifically, FaZe Clan moves for summary judgment denying:             
Tenney’s first counterclaim (declaratory relief for violations            
of the TAA), his second counterclaim (de novo review of the               
California Labor Commissioner decision), his twenty-sixth                 
affirmative defense (FaZe Clan’s failure to exhaust                       
administrative remedies before the California Labor Commissioner          
before filing this suit), and his twenty-seventh affirmative              
defense (invalidity of the Gamer Agreement under the TAA). See            
Tenney’s Amended Answer at 13, 20-24.                                     
are not properly before this Court. California law designates             
the CLC as the original tribunal for all TAA claims; Tenney may           
not waive his substantive and procedural rights under the TAA,            
should any apply.8 See Cal. Lab. Code. § 1700.44. FaZe Clan now           
moves for summary judgment, however, on the threshold ground              

that all of its work on behalf of Tenney occurred outside of              
California, and that there is accordingly no possibility that             
the TAA will apply.                                                       
   This motion raises the question of whether the CLC’s                 
original jurisdiction to adjudicate the merits of any TAA claim           
also extends to a question of whether the TAA applies in the              
first instance. The answer is, it does. In Styne v. Stevens, 26           
Cal. 4th 42, 54 (Cal. 2001), the California Supreme Court                 
interpreted § 1700.44(a) not only to vest the CLC with mandatory          
original jurisdiction over all disputes arising under the TAA,            
id. (“Disputes must be heard by the Commissioner, and all                 
remedies before the Commissioner must be exhausted before the             

parties can proceed to the superior court.”), but also,                   
importantly, to vest the CLC with  “exclusive jurisdiction to             
determine his jurisdiction over issues colorably arising under            
the [TAA].” Id. n.6 (emphasis supplied). The TAA, therefore,              
“empowers [the CLC] alone to decide, in the first instance,               

8 This is, accordingly, one area in this dispute where New York           
law does not provide the rule of decision.                                
whether the facts do bring the case within the Act.” Id. (citing          
United States v. Superior Court, 19 Cal. 2d 189, 195 (Cal.                
1941)). Styne firmly resolves this question in Tenney’s favor.            
   In any event, Tenney also raises a genuine dispute of                
material fact as to whether FaZe Clan’s work on behalf of Tenney          

occurred entirely outside of California. This Court denies FaZe           
Clan’s motion on this independent ground as well.  Although it            
is undisputed that Willis Wiggin, the account director who                
procured sponsorship opportunities for Tenney, worked remotely            
from his home in Bergen County, NJ, Wiggin Decl. ¶¶ 1, 3-4, ECF           
No. 47-5 (Mar. 5, 2020), Tenney introduces evidence that Wiggin           
collaborated with three Los Angeles-based FaZe Clan employees,            
Richard Webb, Melissa Bowden, and Youssef Ali, on Tenney’s                
account. Bowden Aff. ¶¶ 3-4, 7, ECF No. 61 (Mar. 20, 2020); Ali           
Depo. Tr. at, e.g., 28:1-30:9, 46:6-21, 47:19-49:11, ECF No. 65-          
1 (Mar. 20, 2020). Such activities by FaZe Clan on Tenney’s               
behalf are potentially regulated by the TAA because they                  

occurred in California. See Siegel v. Su, No. 2:17-cv-7203                
(CAS), 2018 WL 1393984, at *7 (C.D. Cal. Mar. 16, 2018)                   
(“[U]nlicensed personal managers with sufficient contacts in              
California are subject to the Labor Commissioner’s                        
jurisdiction.”).                                                          
III.  Tenney’s Defenses and Counterclaims Under California’s            
     Business and Professions Code                                      
   FaZe Clan next moves the Court for summary judgment denying          
all of Tenney’s counterclaims and defenses under § 16600 et seq.          
of California’s Business and Professions code.9 With certain              
exceptions, these statutes void contractual agreements not to             
compete. See id. § 16600 (“Except as provided in this chapter,            

every contract by which anyone is restrained from engaging in a           
lawful profession, trade, or business of any kind is to that              
extent void.”). The Gamer Agreement contains three such                   
restrictions on Tenney’s right to compete with FaZe Clan, all             
lasting for as long as the agreement remain in force.                     
Specifically, the Gamer Agreement provides, first, that Tenney            
grants FaZe Clan an exclusive license to his name and likeness,           
Gamer Agreement § 4(c); second, that Tenney agrees not to work            
for a gaming organization other than FaZe Clan or endorse any             
product not approved by FaZe Clan, id. § 5(a); and third, that            
Tenney grants FaZe Clan a right to approve any third-party                
request for his services, id. § 5(b). FaZe Clan’s second claim            

for breach of contract asserts a violation of these provisions,           
and Tenney raises § 16600 as a defense.                                   

9 Under this heading, FaZe Clan moves for summary judgment on             
Tenney’s fourth counterclaim (declaratory judgment for violation          
of § 16600), Tenney’s fifth counterclaim (injunctive relief and           
restitution), and Tenney’s tenth affirmative defense to Count             
Two of FaZe Clan’s complaint, which alleges breach of the Gamer           
Agreement for work with other organizations. See Tenney’s                 
Amended Answer at 10, 26-30.                                              
   FaZe Clan now moves for summary judgment in its favor,               
which the Court denies. By their plain terms, these restrictions          
fall within the ambit of § 16600.10 FaZe Clan responds that case          
law has interpreted this statute not to prohibit in-term                  
restraints in contracts between independent contractors, but the          

Court reads the relevant case law otherwise. Although California          
courts have read § 16600 not to bar in-term restraints in a               
contract between employer and employee, e.g., Techno Lite, Inc.           
v. Emcod, LLC, 44 Cal. App. 5th 462 (Cal. Ct. App. 2020);                 
Angelica Textile Servs., Inc. v. Park, 220 Cal. App. 4th 495              
(Cal. Ct. App. 2013), these cases are inapposite because Tenney           
was not FaZe Clan’s employee. Gamer Agreement, Introduction:              
Relationship of Parties (“Each Party is an independent                    
contractor.”). Outside that context, state and federal courts             
applying California law typically hold that § 16600 does bar in-          
term agreements not to compete. E.g., Kelton v. Stravinski, 138           
Cal. App. 4th 941 (Cal. Ct. App. 2006) (reviewing a non-compete           


10 As with the TAA claims, California law provides the                    
substantive rule of decision here, notwithstanding the Gamer              
Agreement’s choice of law provision. As described above, FaZe             
Clan and Tenney stipulated to the California Superior Court that          
“[t]o the extent Turner Tenney has rights under . . . Cal Bus. &          
Prof. Code § 16600 et seq., California law applies to claims and          
defenses asserting those rights, if those claims and defenses             
are brought in New York.” Stipulation, Ex. G to Caixeiro Decl.            
at Ex. 2. The Court reads this stipulation to have amended the            
Gamer Agreement’s choice of law clause with respect to these              
issues.                                                                   
provision in a contract between business partners). Indeed, in a          
recent non-precedential decision, a panel of the Ninth Circuit            
relied on Kelton to hold that § 16600 barred an in-term non-              
compete provision in a contract between two independent                   
contractors, a filmmaker and an actor. ITN Flix, LLC v.                   

Hinojosa, 686 Fed. App’x 441 (9th Cir. 2017) (memorandum).                
Although not binding on this Court, ITN Flix is strong                    
persuasive authority. It is, first, consistent with the                   
reasoning of Techno Lite that the exception for employer-                 
employee contracts relates to the unique attributes of the                
employment relationship, i.e., the fact that “[d]uring the term           
of employment, an employer is entitled to its employees’                  
undivided loyalty.” 44 Cal. App. 5th at 471 (internal quotation           
marks omitted). Moreover, ITN Flix is consistent with the                 
general instruction of the California Supreme Court that                  
“section 16600 represents a strong public policy of the state             
which should not be diluted by judicial fiat.” Edwards v. Arthur          

Andersen LLP, 44 Cal. 4th 937, 949 (Cal. 2008).11 The Court               

11 In response, FaZe Clan cites cases for the proposition that            
employees and independent contractors are treated similarly for           
purposes of § 16600. See Guardian Life Ins. Co. of Am., Inc. v.           
Andraos, No. 07-cv-5732 (SJO) (FMO), 2009 WL 10675264, at *3              
(C.D. Cal. Mar. 26, 2009); Leads Club, Inc. v. Peterson, No. 05-          
cv-1717 (JMA) 2005 WL 8173326, at *11 (S.D. Cal. Dec. 1, 2005).           
But all of these cases are, at best, inapposite, and more likely          
harmful to FaZe Clan’s argument. None stands for the proposition          
that non-compete provisions lasting for the term of the contract          
are permitted in agreements between independent contractors;              
therefore declines to read California law in FaZe Clan’s favor            
on this issue.                                                            
IV.  FaZe Clan’s Breach of Contract Claim                               
   Lastly, FaZe Clan moves for summary judgment in its favor            
on its first cause of action against Tenney, which alleges that           

Tenney breached the Gamer Agreement by failing to share a                 
particular source of revenue with FaZe Clan.12 Compl. ¶¶ 37-40.           
   Specifically, Epic Games, the maker of Fortnite, manages a           
program known as “Support-A-Creator,” through which prominent             
Fortnite players, including Tenney, design certain products that          
are then offered for sale within the Fortnite platform. When a            


all, rather, establish that § 16600 prohibits such agreements,            
both in the employer-employee and independent contractor                  
contexts, when they survive the term of the contract.                     

For that reason, the Court also denies FaZe Clan’s motion for             
summary judgment with respect to Tenney’s counterclaims arising           
from the single non-compete provision of the Gamer Agreement              
that survives the termination of the contract, namely, FaZe               
Clan’s right during the three months following the expiration of          
the contract to match any offer that another Fortnite team makes          
to Tenney. Gamer Agreement § 5(c). FaZe Clan’s only argument              
here is that these counterclaims must be rejected because FaZe            
Clan has never exercised this matching right. But insofar as              
Tenney seeks only declaratory relief, he need not wait for FaZe           
Clan to exercise such right, especially because, as further               
detailed below, there is a genuine dispute of material fact as            
to whether the Gamer Agreement is still in force.                         

12 Tenney, in effect, cross-moves on this issue through his               
argument, discussed below, that the Gamer Agreement expired               
before he received any of the revenue at issue here. As the               
Court explains in a subsequent section, that argument is                  
unpersuasive.                                                             
Fortnite player buys products associated with a particular                
creator’s code, that creator receives a small percentage of               
Epic’s revenue. One such product is a “skin,” akin to an outfit           
worn by a player’s likeness within the game. Tenney designed              
skins that were offered for sale within Fortnite, earning him             

millions of dollars of revenue over the course of 2019. Aff. of           
Tenney in Oppo. ¶ 17, ECF No. 62 (Mar. 20, 2020); Tenney Depo.            
Tr, Ex. A to Caixeiro Decl. at 118:24-119:5; 225:4-226:12. He             
declined to share any of this revenue with FaZe Clan. Id.                 
   FaZe Clan now argues that this constituted breach of the             
Gamer Agreement by Tenney, and FaZe Clan moves for summary                
judgment in its favor. The Gamer Agreement requires Tenney to             
share specific percentages of various categories of “salaries,            
earnings, fees, royalties, bonuses, share of profits, and gifts,          
etc. . . . generated in connection with Gamer’s Services,” Gamer          
Agreement, Introduction: Compensation, including, as here                 
relevant, fifty percent of “In-Game Merchandise,” a term defined          

only as “in-game/sticker.” Id. Through this motion, FaZe Clan             
argues that the skins constitute such merchandise for the                 
purposes of the Gamer Agreement.                                          
   Under New York law, the elements of a breach of contract             
claim are (i) the existence of a contract; (ii) performance of            
the contract by one party; (iii) breach by the other party; and           
(iv) damages suffered as a result of the breach. First Investors          
Corp. v. Liberty Mut. Ins. Co., 152 F.3d 162, 168 (2d Cir.1998).          
The only element in dispute here is the first, that is, whether           
the Gamer Agreement obligates Tenney to split this revenue with           
FaZe Clan.                                                                
   “The primary objective of a court in interpreting a                  

contract is to give effect to the intent of the parties as                
revealed by the language of their agreement.” Compagnie                   
Financiere de CIC et de L’Union Europeenne v. Merrill Lynch, 232          
F.3d 153, 157 (2d. Cir. 2000). But because the term “in-game              
merchandise” is vague, and because its definition as “in-                 
game/sticker” is totally unhelpful in discerning its meaning,             
the Court must look to extraneous evidence of what the parties            
intended.                                                                 
   The Court accordingly takes note of the overwhelming                 
evidence, introduced by Tenney, that the parties prior to this            
litigation did not intend the term “in-game merchandise” to               
encompass Tenney’s sales through the Support-A-Creator Program.           

First, Tenney cites deposition testimony from Richard Bengtson,           
aka “FaZe Banks,” a part-owner of FaZe Clan, that “we never had           
collected the [Creator] code [revenue], and up to this point in           
time, we had no intention” to do so. Bengston Depo. Tr. at                
232:16-233:9, ECF No. 65-2 (Mar. 20, 2020). Second, and even              
more persuasively, Tenney includes in the record a link to a              
YouTube video, published by FaZe Clan on May 23, 2019, in which           
a representative of the organization expressly states that the            
contract between the parties does not require Tenney to split             
his Support-A-Creator revenue. See FaZe Clan Video, ECF No. 65-3          
(Mar. 20, 2020). Beginning at timestamp 1:25 of the video, the            
speaker states, “[w]e’ve seen a little miscommunication in terms          

of community understanding about ‘in-game items’ and what that            
might mean and what that applied to. Let us be very on-the-               
record right now: that has nothing to do with Support-A-Creator           
codes. . . . Anybody who thinks that has anything to do with              
dipping into the pockets of Support-A-Creator codes is sorely             
wrong.” Id. At the same time, the video displays the written              
message that “Tfue’s contract has nothing to do with Support-A-           
Creator. Tfue was signed in April of 2018, while Epic announced           
Support-A-Creator in October of 2018. In-game items refers to             
the application of the FaZe logo or brand in a video game . . .           
.” Id.                                                                    
   This, at the very least, is sufficient to raise a genuine            

factual dispute as to whether the parties intended the Gamer              
Agreement to cover the revenue stream at issue. Alternatively,            
the YouTube video raises a genuine dispute as to whether FaZe             
Clan is equitably estopped from collecting this revenue,                  
particularly since the video was published as part of a public            
relations offensive to protect the organization’s image in light          
of its dispute with Tenney. FaZe Clan’s motion for summary                
judgment on this breach of contract claim is accordingly denied.          
                 DEFENDANT TENNEY’S MOTIONS                             
   Defendant Turner Tenney moves for partial summary judgment           
in his favor on FaZe Clan’s three breach of contract claims, as           

well as summary judgment in his favor on FaZe Clan’s claims for           
intentional interference with contract, intentional interference          
with a prospective business advantage, and unjust enrichment.13           
For the following reasons, these motions are denied.                      
I.   FaZe Clan’s Breach of Contract Claims                              
   Tenney first moves for partial summary judgment in his               
favor on all of FaZe Clan’s breach of contract claims. In                 
Tenney’s view, the Gamer Agreement expired on October 27, 2018,           
leaving FaZe Clan with no actionable claim for any purported              
breach occurring after that date, because FaZe Clan failed to             
satisfy a condition precedent for the Agreement’s renewal.                
   By way of brief background, FaZe Clan and Tenney entered             

into the Gamer Agreement on April 27, 2018. The introductory              
section of the contract provided that its “term” would initially          
be for six months, i.e., until October 27, 2018, subject to an            
automatic, further extension of thirty-six months provided that           

13 As above, certain additional motions were rendered moot by the         
parties’ March 20 stipulation, dismissing certain claims,                 
counterclaims, and defenses. ECF No. 64.                                  
each side satisfied certain conditions precedent. Gamer                   
Agreement, Introduction: Term. As relevant here, one such                 
condition was that FaZe Clan must pay a monthly fee of $2,000 to          
Tenney “on a timely basis,” defined elsewhere in the                      
introductory section to mean by the thirtieth day of each month           

during the initial term of the agreement. Id.                             
   It is undisputed that FaZe Clan did not make the $2,000              
payment to Tenney on May 30, June 30, July 30, August 30, or              
September 30 of 2018. See Defendant’s Rule 56.1 Statement of              
Undisputed Facts ¶ 9, ECF No. 50 (Mar. 6, 2020); Response to              
Defendant’s Rule 56.1 Statement of Undisputed Facts ¶ 9, ECF No.          
58-1 (Mar. 19, 2020). On September 26, 2018, Tenney’s then-               
counsel sent FaZe Clan a letter providing notice that “FaZe Clan          
has not met the required conditions to automatically extend the           
Agreement for the 36-month Extended Term,” though not                     
specifically mentioning the monthly payments. Non-Renewal Letter          
at 1, ECF No. 51-2 (Mar. 6, 2020). FaZe Clan responded to Tenney          

by letter dated October 15, 2018. Response Letter at 1, Ex. A to          
Trink Decl., ECF No. 58-4 (Mar. 19, 2020). Although the letter            
states that Tenney’s claims are unfounded, id., on that same              
day, as both sides acknowledge, FaZe Clan made five $2,000                
payments to Tenney, corresponding to the monthly payments for             
the months of May through September. Response to Defendant’s              
Rule 56.1 Statement of Undisputed Facts ¶ 9. FaZe Clan then paid          
the $2,000 monthly fee for the month of October on November 20,           
2018. Id.                                                                 
   In Tenney’s view, these payments were not “timely” because           
they were not made by the 30th day of the corresponding month.            
This leads Tenney to argue that the agreement expired on October          

27, 2018, thus extinguishing any claim for breach of the Gamer            
Agreement arising after that date.14 But the Court need not, and          
does not, reach the question of whether the parties renewed the           
Gamer Agreement as a matter of law. This is because, at the very          
least, the evidence in the record raises a genuine dispute of             
fact as to whether the Gamer Agreement remained in force as a             
contract implied-in-fact. “Under New York law, the parties’               
conduct after the expiration of a written contract, including             
one party’s continued rendition of services, the other’s                  
acceptance of those services and payment in accordance with the           
terms of the written contract can establish a contract implied            
in fact with substantially the same terms and conditions as               

embodied in the expired written contract.” Andrews v. Sotheby             
Intern. Realty, Inc., 12-cv-8824 (RA), 2014 WL 626968, at *8              


14 Tenney also argues in his motion papers that the Gamer                 
Agreement expired on October 27, 2018 for the independent reason          
that FaZe Clan did not notify Tenney of its intention to renew,           
as required by N.Y. Gen. Oblig. Law § 5-903. But the Court                
declines to consider the merits of this defense, finding that             
Tenney waived it by failing to plead it in his answer.                    
(S.D.N.Y. Feb. 18, 2014) (internal quotation marks and                    
alterations omitted).                                                     
   Here, notwithstanding Tenney’s position in this litigation,          
the facts suggest that the parties continued to act until May             
2019 as though the Gamer Agreement were in force. As explained            

in a declaration from FaZe Clan’s CEO Lee Trink, for several              
months after the contract’s purported expiration, Tenney                  
continued playing on FaZe Clan’s Fortnite team. Trink Decl. ¶             
7a, ECF No. 58-4 (Mar. 19, 2020). And, with FaZe Clan’s                   
permission, Tenney continued to use FaZe Clans’ branding and              
logo in videos and social media posts. Id. ¶ 7e (citing                   
corroborating screen shots dated as late as April 2019). FaZe             
Clan, for its part, continued promoting Tenney’s social media             
profiles and publicizing his victories at video game                      
tournaments, id. ¶¶ 7b & 7c, and continued providing services to          
Tenney including social media coaching and travel planning, id.           
¶¶ 7f-7h. Moreover, other FaZe Clan “gamers” appeared in videos           

that Tenney posted online. Id. ¶ 7d. FaZe Clan also continued             
paying the monthly fees required by the Gamer Agreement to                
Tenney, and Tenney accepted this money. Id. ¶¶ 6, 7j (citing a            
bank receipt showing a $2,000 transfer dated January 21, 2020).           
It was not until the spring of 2019, roughly six months after             
the purported expiration of the Gamer Agreement, that Tenney              
publicly announced to his social media followers that he was no           
longer affiliated with FaZe Clan. Tenney Depo. Tr. at 117:23-             
118:3, Ex. A to Caixeiro Opp. Decl., ECF No. 58-3 (Mar. 19,               
2020).                                                                    
   All of this is more than sufficient to raise a genuine               
dispute of fact as to whether the Gamer Agreement remained in             

force as a contract implied-in-fact.                                      
   Tenney advances two further responses, but neither                   
persuades the Court. First, Tenney argues that, even if the               
parties had entered into a new implied-in-fact contract, it               
would not necessarily have the same terms as the Gamer                    
Agreement. See New York Tel. Co. v. Jamestown Tel. Corp., 282             
N.Y. 365, 369-71 (N.Y. 1940) (holding that an implied-in-fact             
contract arising after the termination of a written contract              
need not have the same terms as the original contract). But New           
York Tel. Co. is distinguishable on the ground that, there, the           
parties’ intent to terminate the original contract was much               
clearer than it was here, where all parties continued to act as           

though the original agreement were in effect for several months           
after its purported termination. Moreover, an inquiry into the            
terms of any contract implied-in-fact is premature, being                 
relevant only to damages and not to liability.                            
   Second, Tenney cites § 6(e) of the Gamer Agreement, a                
paragraph entitled “Obligations Upon Termination,” which states,          
among other terms, that the “Company’s use of Gamer’s Services            
after termination of the Agreement shall not be deemed a                  
reinstatement or renewal of the Agreement without the written             
agreement of the parties hereto.” In Tenney’s view, this                  
language precludes the Court from implying a contract in fact             
based on the parties’ conduct after the purported termination of          

the Agreement. The Court, however, does not read this language            
so broadly. This provision may demonstrate an intent by the               
parties that a renewal of the agreement not be implied based on           
limited post-termination engagements between the parties, but             
the facts here demonstrate a far more extensive relationship              
between FaZe Clan and Tenney after October 2018, far surpassing           
what might be deemed merely “Company’s use of Gamer’s Services.”          
Where, as here, the parties carried on as though the original             
agreement were still fully in force, the language of § 6(e) does          
not preclude an implied-in-fact renewal of the contract.                  
II.  FaZe Clan’s Non-Contract Claims                                    
   Finally, Tenney moves the Court for a grant of summary               

judgment dismissing three of FaZe Clan’s non-contract causes of           
action.                                                                   
        a. Intentional Interference with Contract                       
   FaZe Clan’s sixth cause of action accuses Tenney of                  
intentionally interfering with contracts between FaZe Clan and            
eight “brand deal partners.” Compl. ¶¶ 63-64. Specifically, FaZe          
Clan alleges that Tenney induced these brand partners to breach           
their contracts with FaZe Clan and instead to do business                 
directly with Tenney as part of his plan to create an                     
independent Fortnite team. Compl. ¶ 64.                                   
   The elements of a tortious interference claim in New York            
are “(1) the existence of a contract between plaintiff and a              

third party; (2) defendant’s knowledge of the contract; (3)               
defendant’s intentional inducement of the third party to breach           
or otherwise render performance impossible; and (4) damages to            
the plaintiff.” Kronos, Inc. v. AVX Corp., 81 N.Y.2d 90, 94               
(1993). Tenney now moves for summary judgment, arguing that FaZe          
Clan has introduced no evidence as to the second and third                
elements. Tenney further relies on his own affidavit, dated               
March 5, 2020, in which he asserts that he was unaware of seven           
of FaZe Clan’s eight brand partner contracts, and that he did             
not induce any of them to breach their contracts with FaZe Clan.          
Tenney Decl. ¶¶ 18-22, ECF No. 51 (Mar. 6, 2020).                         
   The Court disagrees. As to Tenney’s knowledge of the brand           

partner contracts, Tenney admitted in his deposition to knowing           
about “deals” between FaZe Clan and two of the brand partners,            
Wix and Digital Storm. Tenney Depo Tr. at 187:17-188:2; 193:11-           
14, Ex. A to Caixeiro Opp. Decl., ECF No. 58-3 (Mar. 19, 2020).           
Tenney’s knowledge of these “deals” in general raises an                  
inference that he was aware of the specific contracts. Moreover,          
FaZe Clan’s Fortnite players wore jerseys with Nissan’s logo on           
them, according to a declaration from FaZe Clan’s CEO. Trink              
Decl. ¶ 12. This is also sufficient to raise a genuine issue of           
fact as to whether Tenney was aware of the contract with Nissan.          
   As to Tenney’s intentional inducement of the brand                   
partners’ breaches, the Trink Declaration explains that FaZe              

Clan lost its deal with brand partner Digital Storm when Tenney           
“went to Digital Storm himself to negotiate [] his own, separate          
sponsorship deal.” Trink Decl. ¶ 10. The same declaration                 
provides further corroborating evidence for FaZe Clan’s claim,            
including that FaZe Clan’s brand partnership with Wix was                 
delayed after Tenney reneged on an earlier promise to                     
participate. Id. ¶ 11. Additionally, Tenney’s public statements           
against FaZe Clan in May 2019 had a materially negative impact            
on FaZe Clan’s ability to maintain its relationships with these           
brand partners, which suggests, in light of this context, that            
Tenney may have intended for his public statements to induce the          
brand partners to breach their contracts with FaZe Clan. See id.          

¶¶ 9-17. FaZe Clan’s claim for intentional interference with              
contract may therefore proceed to trial.                                  
        b. Intentional Interference with a Prospective Business         
          Advantage                                                     
   FaZe Clan’s seventh cause of action is that Tenney                   
intentionally interfered with the organization’s prospective              
business advantages in the form of additional brand partnerships          
that FaZe Clan was negotiating at the time of its public split            
with Tenney. Compl. ¶¶ 68-70. In support of this claim, FaZe              
Clan alleges that Tenney intentionally undermined FaZe Clan’s             
brand partnership deal with the mobile payments company Venmo,            
as well as other potential deals. Trink Decl. ¶¶ 14-15. The four          

elements of this cause of action are “(1) a prospective                   
contractual relation or business with a third party; (2)                  
defendants’ interference with that relation; (3) [that]                   
defendant acted with the sole purpose of harming plaintiff or             
used dishonest, unfair or improper means; and (4) injury to the           
plaintiff.” G–I Holdings, Inc. v. Baron & Budd, 179 F. Supp. 2d           
233, 253-54 (S.D.N.Y. 2001).                                              
   The issues here are much the same as those involved in the           
intentional interference with contract claim. Tenney again                
argues that FaZe Clan has not produced evidence that Tenney knew          
of and interfered with FaZe Clan’s prospective brand                      
partnerships, especially because this claim requires “a higher            

degree of interference” than does a claim for intentional                 
interference with contract, G-I Holdings, 179 F. Supp. 2d at              
254. But for similar reasons as above, the Court finds that FaZe          
Clan raises a sufficient factual dispute. FaZe Clan’s strongest           
evidence is, again, the declaration of its CEO, Lee Trink. As to          
the prospective deal relevant to Count Seven, Trink states that           
FaZe Clan was in the process of negotiating a deal with Venmo             
that was scheduled to launch around May 2019, but which fell              
through due to Tenney’s negative public statements about FaZe             
Clan. Trink Decl. ¶ 14. Tenney again relies on his assertion in           
his own affidavit that he was not aware of any prospective                
business relationships between FaZe Clan and other brand                  

partners, and that he did not contact or induce any such                  
partners to terminate their relationships with FaZe Clan in               
favor of doing business directly with him. Tenney Decl. ¶¶ 23-            
25. But because a juror might arguably find FaZe Clan’s evidence          
to be more credible, owing to Trink’s first-hand involvement in           
the relevant negotiations, the Court finds that FaZe Clan has             
raised a genuine dispute of material fact.                                
        c. Unjust Enrichment                                            
   Finally, FaZe Clan’s ninth cause of action, pled in the              
alternative to its breach of contract claims, is for unjust               
enrichment. Tenney moves for conditional summary judgment in his          
favor, arguing that, in the event that the CLC declares the               

Gamer Agreement to be void under the TAA, such a holding would            
also bar FaZe Clan from recovering under a theory of unjust               
enrichment. Tenny relies on a footnote in Yoo v. Robi, 126 Cal.           
App. 4th 1089, 1104 n.30 (Cal. Ct. App. 2005), which states that          
the policy rationale of the TAA is so strong that the statute             
forbids unlicensed talent agents from recovering from their               
clients either in contract or in quasi-contract.                          
   The Court disagrees with this rationale. The California              
Supreme Court in Marathon Entertainment, Inc. v. Blasi, 42 Cal.           
4th 974 (Cal. 2008) appears to have read narrowly this point in           
Yoo, finding that the TAA permits partial recovery for an                 
unlicensed talent agency operating in violation of the statute.           

Id. at 995-96. The reasoning of Marathon suggests, therefore,             
that this Court could award some recovery to FaZe Clan under a            
theory of unjust enrichment even if the Gamer Agreement is void           
under the TAA, and provided that FaZe Clan does not otherwise             
succeed on its breach of contract claims. Tenney’s motion for             
summary judgment on this claim is accordingly denied.                     
                         CONCLUSION                                     
   For the foregoing reasons, FaZe Clan’s motions for summary           
judgment are granted in part and denied in part. Tenney’s                 
motions are denied in their entirety. The parties are directed            
to jointly call the Court by no later than Wednesday, June 24 to          
set a trial date.                                                         

   SO ORDERED.                                                          
Dated: New York, NY                ______________________                 
     June 17, 2020               JED S. RAKOFF, U.S.D.J.                

Additional Information

FaZe Clan Inc. v. Tenney | Law Study Group